Your secret instruction occurred in caves and forests sacred Player's Handbook 2 gives another bit of detail: Members of the society or participated in druidic Some individuals are so isolated that they have never seen any highranking Only after achieving some level of competence is the druid allowed to strike out on her own.Īll druids are nominally members of this druidic society, though A prospective druid is inducted into this society through secret rituals, including tests that not all survive. Though their organization is invisible to most outsiders, who consider druids to be loners, druids are actually part of a society that spans the land, ignoring political borders. In the absence of Paizo content, I would also accept an answer based on D&D 3.x content, so long as it was still consistent with pathfinder lore.Ī 3.5 perspective - the background section of Druid in Player's Handbook: Is there any official Paizo content that describes how a non-druid becomes a druid? Mechanics-wise, it is perfectly feasible for, say, a tree-hugging monk to multiclass to druid, so there doesn't seem to be much of a barrier for entry into the class, beyond the characteristic devotion to nature, unless this is a handwave for player convenience. Do you just live as a hermit until you become one with nature and the powers develop on their own? Do you seek out and learn the druidic arts from an existing druid? On any race page, you can see druid is listed under the "Trained" age range, alongside alchemists, clerics, inquisitors, magi, monks, and wizards, which implies it is a time-consuming process to become a druid. The 9th level spell World Wave supports the "oneness with nature" concept, noting that:Ĭreatures with even one druid class level (regardless of their type), are considered a part of the natural worldīut the question remains of how one gains that first druid level in the first place. The overall druid fluff seems pretty clear on the idea that the amount of druidic power you have access to is based on your affinity with nature, (represented by character level) which explains why ceasing to revere nature causes you to lose that power. Since druids who worship the concept of nature itself (or some aspect thereof) are just as prevalent as druids who worship any specific entity who may be acting as their patron, it seems more as if they are drawing power from nature, rather than being granted power. Typically this means devotion to a nature deity, though druids are just as likely to revere vague spirits, animalistic demigods, or even specific awe-inspiring natural wonders. This seems to imply they are granted powers in a manner similar to clerics, but then the same page goes on to say:ĭruids worship personifications of elemental forces, natural powers, or nature itself. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. The pathfinder druid page gives the following class description (emphasis mine): Druids, however, do not seem to have any explanation for how, exactly, they became druids. Other classes have easy explanations for how they came to be: fighters and monks trained, wizards studied, clerics and paladins prayed, sorcerers and oracles were born that way, and so on, so forth.
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